Some of my personal favorites in this category include Etrian Odyssey Untold (which added an expanded storyline, new dungeons, and supplementary mechanics), Bionic Commando Rearmed (which added new stage, bosses, and a plotline, and tweaked or rebalanced the entire game), and Falcom's Ys remakes like The Oath in Felghana (which are often barely recognizable as the original titles), but there are countless others to pick from.Īmong all the remakes I've ever played, few have straddled the balance between those two directions quite so deftly as Nintendo's Game Boy Advance remake of the original Metroid, Zero Mission. The second approach - the comprehensive top-to-bottom overhaul of the original work - tends to be more common. The first - the faithful audio-visual overhaul that does little to refine or update the source material - is best embodied by Square Enix's Mana series remakes (assuming Adventures of Mana is the bellwether for the entire lineup) or Wonder Boy: The Dragon's Trap. Game remakes typically go one of two directions. Mission control for retronauts former EIC of 1UP.com and taking dapper (and frogs) back from the Nazis.
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